Character Interaction Networks for the HBO Series "Game of Thrones" (Season 1-7). These networks were created by parsing fan-generated scripts from https://genius.com/artists/Game-of-thrones. Pairs of characters are connected by (undirected) edges weighted by the number of interactions.
There are five interaction types. Character A and Character B are connected whenever: Character A speaks directly after Character B Character A speaks about Character B Character C speaks about Character A and Character B Character A and Character B are mentioned in the same stage direction Character A and Character B appear in a scene together
list of igraph objects
https://networkofthrones.wordpress.com, Downloaded from https://github.com/mathbeveridge/gameofthrones/
Andrew Beveridge and Michael Chemers, "The Game of 'The Game of Thrones': Networked Concordances and Fractal Dramaturgy", in: Paola Brembilla and Ilaria De Pacalis (eds.), Reading Contemporary Serial Television Universes: A Narrative Ecosystem Framework, Routledge, 2018.